
About Me
From theatre to tech.
Who am i?
My name is Remco Nijs, I am a Performance Capture fanatic and Technical Game Designer, currently looking for new opportunities. Outside of my work I am a big fan of karaoke, musicals, I play alot of videogames and I like to go camping.
Education:
I graduated from Breda University of Applied Sciences with a Bachelor of Science in Creative Media and Game Technologies.
Why Technical Game Design
I've been a huge fan of games ever since my youth and working on them has been a dream come true for me. My passion for both game design and Performance Capture now revolves around delivering high-quality performance-based gameplay.
I've been working on games for the last 6 years, primarily in Unreal Engine. Over the years I’ve created a technical toolset that includes rapid prototyping, visual scripting, and animating.
My technical knowledge of animation allows me to communicate effectively when working with animators and riggers on animation related systems.
Why Performance Capture?
Growing up i was obsessed with theatre and musicals.
I played in musicals from age 10 to 18 , performing in several large productions over
the span of years.
The first career i ever wanted to pursue was acting, however i also realized early on that that was a very risky direction to take.
Even though i didnt end up choosing it as my career, those years of acting and stage experience have stuck by me and are what convinced me to pursue performance capture as middle ground between my 2 passions in life, acting and video games!
Nowadays I find a lot of that same enjoyment i used to feel with rehearsals and being on stage, being behind the controls of capture systems and assisting on the sides.
Being able to translate incredible performances to the digital world makes me extremely fulfilled.








