
Projects
CONTROL Resonant
Company: Remedy Entertainment
About the game
Explore a warped Manhattan on the brink of paranatural annihilation in this thrilling action-adventure RPG. Unleash the extraordinary powers of Dylan Faden as he fights for his humanity and our survival against a reality-bending cosmic threat.
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Handled 4D Facial Capture through shoot organization, shoot operation, data processing, polishing and in-engine implementation.
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Handled Motion Capture through shoot organization, shoot operation, data cleanup, solving and delivery to animators
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Operated a 3D Photo Scanner for actor likeness capture.
Responsibility Highlights
Max Payne 1&2 Remake

Company: Remedy Entertainment
About the game
Remedy Entertainment will remake the iconic Max Payne and Max Payne 2: The Fall of Max Payne as a single title, in a development agreement with Rockstar Games.
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Handled Motion Capture through shoot organization, shoot operation, data cleanup, solving and delivery to animators.
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Handled HMC Facial Capture through shoot organization, shoot operation and delivery to external partners.
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Worked on creating hundreds of facial animations
Responsibility Highlights
Sicaria
Company: University Project
About the game
Sicaria is a third-person stealth game set in Antwerp during the Eighty Years' War.
You play as an engineer, a person capable of overcoming any challenge through your own cleverness. Because of the war you lost an arm, but you were able to build a mechanical one.
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Organized and directed an Xsens motion capture shoot.
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Processed Xsens data into game ready animations.
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Prototyped and experimented with video based mocap solutions.
Responsibility Highlights
Important Caveat
As most of my technical and production experience has been working on unreleased triple A productions, i am unable to give deep insight into my technical experience as these processes are closely tied to Remedy's proprietary workflows which are all very much built in house and are integrated into Remedy's custom engine and as such are under strict NDA.
I would, however, be more then happy to give more insight in a 1 on 1 conversation, possibly after getting an NDA signed. Please feel free to reach out to me regarding this!
About Me and Why Performance Capture
From theatre to tech.
Who am i?
My name is Remco, im a 24 year old Performance Capture Artist. Outside of my work I am a big fan of karaoke, musicals, I play alot of videogames and I like to go camping.
Education:
I graduated from Breda University of Applied Sciences with a Bachelor of Science in Creative Media and Game Technologies.
Why Performance Capture?
Growing up i was obsessed with theatre and musicals.
I played in musicals from age 10 to 18 , performing in several large productions over
the span of years.
The first career i ever wanted to pursue was acting, however i also realized early on that that was a very risky direction to take.
Even though i didnt end up choosing it as my career, those years of acting and stage experience have stuck by me and are what convinced me to pursue performance capture as middle ground between my 2 passions in life, acting and video games!
Nowadays I find a lot of that same enjoyment i used to feel with rehearsals and being on stage, being behind the controls of capture systems and assisting on the sides.
Being able to translate incredible performances to the digital world makes me extremely fulfilled.

Experience & Skills
Software and Systems

MotionBuilder

Vicon Motion Systems

Shogun Live+Post

Cascadeur

Xsens MVN animate Pro

Unreal Engine

Qualisys Track Manager

DI4D PRO

Faceform HMC

Maya

Vegas Pro
Soft skills
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Shoot directing
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Stage / set building
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Prop Creation
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Communication
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Suiting and Marker placement
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System / equipment maintenance and upkeep
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HMC fitting
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Shoot organization and planning
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On set actor support
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Presenting
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Acting
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HMC Marker Makeup
Skills
Hard Skills
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Mocap Data Cleanup
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Basic understanding of Python / C#
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Retargeting
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Motion editing
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Solving
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Mocap Data Capture
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Facial Data Capture
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Manual facial tracking
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3D Photo scanner operation
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Facial neural network dataset creation
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metahuman animator (learning)
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Basic Electronics (learning)
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Rigid body / AIM setup
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Working with python script based workflows.
Stage Experience
Set and stage setup
Many shoots require some manner of worldbuilding to really ground the mocap acting. In order to suppor this, ive learned about set creation using Lobo Scaffolding and custom created DIY stage elements.
I really enjoy the challenge of having to construct a new crazy set piece from scratch!
Safety is always the number one priority for any set piece so i always make sure to check with the actors if they feel comfortable with the set piece and if not, how i can improve it for them.
Any well received set pieces are also cataloged for the projects to pick and choose from during their shoot requests.

Prop Handling and DIY
At Remedy i manage and maintain a large catalog of props ranging from DIY tracked swords to decommissioned military rifles. The props require regular maintenance and fixing, ranging from gluing back together a rifle magazine to "ductaping the problem away".
For props with markers i also learned to create both AIM's and Rigidbodies within qualisys track manager to allow for prop tracking. These were then processed alongside the actor data from marker cleanup to solving.

Wire Work
The Remedy mocap stage comes equipped with a custom wire work rig, allowing us to raise the actor off of the floor for aerial stunts. Operating this rig requires clear communication and a sizeable team. I've done only a handful of wire shoots in my time here so far as they're few and far between unfortunately.
When its planned correctly though, its by far one of the most fun type of shoots I've have had the pleasure of being a part of, watching the actor do all sorts of acrobatics is incredibly fun to be a part of.

(future) Experiments & mini projects
Tinkering and electronics
In order to further expand my knowledge in the realm of prop creation and technical know-how ive begun working on some DIY tinker projects as a hobby.
Currently learning the basics of circuit creation, future goals include:
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Soldering
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Learning about 3d printing
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Creating my own HMC rig.
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Being able to fix simple electronics

Personal mocap with kinect 360 WIP
Having wanted to build my own mocap system for some time, i got my hands on 2 old Kinect 360 cameras. Utilizing their SLDC capabilities i was able to capture some (admittedly very rough) motion capture data that I'm planning to retarget through blender and polish in Cascadeur.
Still working out the kinks but i think with a second camera setup i should be able to get much better coverage.
Experimenting with metahuman animator
Having already learned the ins and out of unreal engine through my stint as a technical game designer, im very interested in learning more about metahuman animator.
I've dabbled a little bit in my spare time but once i get some more free time im planning to work on creating a custom metahuman character based on my own likeness and create a little cinematic.









